10
views
0
recommends
+1 Recommend
0 collections
    0
    shares
      • Record: found
      • Abstract: found
      • Article: found
      Is Open Access

      Psychometric assessment of the Internet Gaming Disorder diagnostic criteria: An Item Response Theory study

      research-article

      Read this article at

      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          Internet Gaming Disorder (IGD) has been recognized by the American Psychiatric Association (APA) as a tentative disorder in the latest fifth revision of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). In order to advance research on IGD, the APA has suggested that further research on the nine IGD criteria to investigate its clinical and empirical feasibility is necessary. The aim of the present study was to develop the Polish the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) and scrutinize the nine IGD criteria empirically. To achieve this, the newly developed IGDS9-SF was examined using a wide range of psychometric methods, including a polytomous Item Response Theory (IRT) analysis to evaluate the measurement performance of the nine IGD criteria. A sample of 3377 gamers (82.7% male, mean age 20 years, SD = 4.3 years) was recruited online for the present study. Overall, the findings obtained confirmed that suitability of the Polish IGDS9-SF to assess IGD amongst Polish gamers given the adequate levels of validity and reliability found. The IRT analysis revealed that the IGDS9-SF is a suitable tool to measure IGD levels above the average; however, criteria “continuation” (item 6), “deception” (item 7), and “escape” (item 8) presented with poor fit. Taken together, these results suggest that some of the diagnostic criteria may present with a different clinical weighting towards final diagnosis of IGD. The implications of these findings are further discussed.

          Highlights

          • The APA diagnostic criteria for IGD was investigated in a large sample of gamers.

          • The construct of IGD was examined via validity analysis and Item Response Theory.

          • The results revealed the suitability of the IGDS9-SF to assess IGD-related symptoms.

          • Each IGD criterion present with distinct clinical diagnostic weighting.

          • The nine IGD criteria need to take into account different clinical weighting.

          Related collections

          Most cited references58

          • Record: found
          • Abstract: not found
          • Article: not found

          mirt: A Multidimensional Item Response Theory Package for theREnvironment

            Bookmark
            • Record: found
            • Abstract: not found
            • Article: not found

            Development and Validation of a Game Addiction Scale for Adolescents

              Bookmark
              • Record: found
              • Abstract: found
              • Article: not found

              Prevalence of Internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample.

              Internet gaming disorder (IGD) is included as a condition for further study in Section 3 of the DSM-5. Nine criteria were proposed with a threshold of five or more criteria recommended for diagnosis. The aims of this study were to assess how the specific criteria contribute to diagnosis and to estimate prevalence rates of IGD based on DSM-5 recommendations.
                Bookmark

                Author and article information

                Contributors
                Journal
                Addict Behav Rep
                Addict Behav Rep
                Addictive Behaviors Reports
                Elsevier
                2352-8532
                30 June 2018
                December 2018
                30 June 2018
                : 8
                : 176-184
                Affiliations
                [a ]Birkbeck, University of London, Department of Management, Malet Street, Bloomsbury, WC1E 7HX London, United Kingdom of Great Britain and Northern Ireland
                [b ]Gdansk University of Technology, Department of Marketing, Ul. Narutowicza 11/12, Gdansk 80-233, Poland
                [c ]Missouri State University, Department of Psychology, 901 S. National Ave, Springfield, MO 65897, USA
                [d ]Nottingham Trent University, International Gaming Research Unit, Psychology Department, 50 Shakespeare Street, Nottingham NG1 4QF, United Kingdom of Great Britain and Northern Ireland
                Author notes
                Article
                S2352-8532(18)30043-9
                10.1016/j.abrep.2018.06.004
                6251978
                30505924
                8daa9f88-2432-4c4b-bacc-5a3373bf5432
                © 2018 Published by Elsevier Ltd.

                This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).

                History
                : 22 March 2018
                : 4 May 2018
                : 20 June 2018
                Categories
                Virtual Special Section on Internet Gaming Disorder

                internet gaming disorder,video games,dsm-5,igds9-sf,behavioral addictions

                Comments

                Comment on this article