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      Identifying Causes of and Solutions for Cybersickness in Immersive Technology: Reformulation of a Research and Development Agenda

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          Most cited references119

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          Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness

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            Multisensory brain mechanisms of bodily self-consciousness.

            Recent research has linked bodily self-consciousness to the processing and integration of multisensory bodily signals in temporoparietal, premotor, posterior parietal and extrastriate cortices. Studies in which subjects receive ambiguous multisensory information about the location and appearance of their own body have shown that these brain areas reflect the conscious experience of identifying with the body (self-identification (also known as body-ownership)), the experience of where 'I' am in space (self-location) and the experience of the position from where 'I' perceive the world (first-person perspective). Along with phenomena of altered states of self-consciousness in neurological patients and electrophysiological data from non-human primates, these findings may form the basis for a neurobiological model of bodily self-consciousness.
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              Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review

              In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of “presence” in a virtual space (“being there”), and how to minimize the undesirable feeling of “cybersickness” (a constellation of discomfort symptoms experienced in VR). Although there have been frequent reports of a possible link between the observer’s sense of presence and the experience of bodily discomfort in VR, the amount of literature that discusses the nature of the relationship is limited. Recent research has underlined the possibility that these variables have shared causes, and that both factors may be manipulated with a single approach. This review paper summarizes the concepts of presence and cybersickness and highlights the strengths and gaps in our understanding about their relationship. We review studies that have measured the association between presence and cybersickness, and conclude that the balance of evidence favors a negative relationship between the two factors which is driven principally by sensory integration processes. We also discuss how system immersiveness might play a role in modulating both presence and cybersickness. However, we identify a serious absence of high-powered studies that aim to reveal the nature of this relationship. Based on this evidence we propose recommendations for future studies investigating presence, cybersickness, and other related factors.
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                Author and article information

                Journal
                International Journal of Human–Computer Interaction
                International Journal of Human–Computer Interaction
                Informa UK Limited
                1044-7318
                1532-7590
                November 25 2020
                November 04 2020
                November 25 2020
                : 36
                : 19
                : 1783-1803
                Affiliations
                [1 ] Design Interactive, Inc , USA
                [2 ] Naval Submarine Medical Research Laboratory , Groton, USA
                [3 ]Psychology, New York University , Abu Dhabi, UAE
                [4 ]U.S. Army Combat Capabilities Development Command, Army Research Laboratory , USA
                [5 ]School of Kinesiology, University of Minnesota , Minneapolis, USA
                [6 ]School of Physical and Occupational Therapy, McGill University , Montreal, Canada
                [7 ]Department of Psychology, University of Wisconsin-Madison , Madison, USA
                Article
                10.1080/10447318.2020.1828535
                a3ec03cb-5dab-4208-ad32-30c9378f79f3
                © 2020

                http://creativecommons.org/licenses/by-nc/4.0/

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