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Virtual, Augmented, and Mixed Realities in Education
Implicit Learning Through Embodiment in Immersive Virtual Reality
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Author(s):
Mel Slater
Publication date
(Online):
November 16 2017
Publisher:
Springer Singapore
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Teaching and learning evolution
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Rubber hands 'feel' touch that eyes see.
Matthew Botvinick
,
J E Cohen
(1998)
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Measuring individual differences in implicit cognition: The implicit association test.
Anthony Greenwald
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Debbie E. McGhee
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Jordan L. K. Schwartz
(1998)
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Self-Perception Theory
Daryl J. Bem
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Book Chapter
Publication date (Print):
2017
Publication date (Online):
November 16 2017
Pages
: 19-33
DOI:
10.1007/978-981-10-5490-7_2
SO-VID:
5557a613-25e4-4f03-bb05-87a8378a969e
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Book chapters
pp. 1
Introduction: Virtual, Augmented, and Mixed Realities in Education
pp. 19
Implicit Learning Through Embodiment in Immersive Virtual Reality
pp. 35
Authenticity in Immersive Design for Education
pp. 55
The Immersive Power of Social Interaction
pp. 71
Assessment for Learning in Immersive Environments
pp. 89
Infrastructures for Immersive Media in the Classroom
pp. 105
The Potentials and Trends of Virtual Reality in Education
pp. 133
Virtual Reality as an Immersive Medium for Authentic Simulations
pp. 157
Systems to Support Co-creative Collaboration in Mixed-Reality Environments
pp. 179
Massively Multiplayer Online Roleplaying Games and Virtual Reality Combine for Learning
pp. 193
Embodied Education in Mixed and Mediated Realties
pp. 219
Preparing Students for Future Learning with Mixed Reality Interfaces
pp. 237
Conclusion—Strategic Planning for R&D on Immersive Learning
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