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Games and Simulations in Online Learning
monograph
Editor(s):
David Gibson
,
Clark Aldrich
,
Marc Prensky
Publication date:
2007
Publisher:
IGI Global
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Online interactive cancer simulations and demos
Author and book information
Book
ISBN:
9781599043043
ISBN (Electronic):
9781599043067
Publication date:
2007
DOI:
10.4018/978-1-59904-304-3
SO-VID:
f4080abb-442e-43fa-8325-8a439b368182
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Book chapters
pp. 1
Games and Simulations
pp. 21
Pedagogy in Commercial Videos
pp. 49
Learning Sociology in a Massively Multistudent Online Learning Environment
pp. 59
Online Games for 21st Century Skills
pp. 89
Rethinking Cognition, Representations, and Processes in 3D Online Social Learning Environments
pp. 115
E-Simulations in the Wild
pp. 150
Perspectives from Multiplayer Video Gamers
pp. 175
Gamer Teachers
pp. 189
Developing an Online Classroom Simulation to Support a Pre-Service Teacher Education Program
pp. 206
Lessons Learned Modeling "Connecting Teaching and Learning"
pp. 223
Educational Theory Into Practice Software
pp. 239
Pervasive Game Design as an Artificial Teaching and Research Method
pp. 250
Reliving the Revolution
pp. 271
Building Artificially Intelligent Learning Games
pp. 308
simSchool and the Conceptual Assessment Framework
pp. 323
Designing Online Games Assessment as
pp. 349
Machine Learning Assessment System for Modeling Patterns of Student Learning
pp. 366
Shaping the Research Agenda with Cyber Research Assistants
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