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      Motivation, Engagement and Learning through Digital Games :

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          Abstract

          Digital games can be powerful learning environments because they encourage active learning and participation within “affinity groups” (Gee, 2004). However, the use of games in formal educational environments is not always successful (O’Neil et al., 2005). There is a need to update existing theories of motivation and engagement in order to take recent game-related developments into account. Understanding the links between why people play games, what keeps them engaged in this process, and what they learn as a result could have a significant impact on how people value and use games for learning. This paper examines key research that relates to motivation, engagement, and informal learning through digital games, in order to highlight the need for empirical studies which examine the activities that occur in and around everyday gaming practice.

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          Most cited references12

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          Toward a Theory of Intrinsically Motivating Instruction*

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            Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice.

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              A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies

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                Author and article information

                Journal
                International Journal of Virtual and Personal Learning Environments
                IGI Global
                1947-8518
                1947-8526
                April 2011
                April 2011
                : 2
                : 2
                : 1-16
                Affiliations
                [1 ]The Open University, UK
                Article
                10.4018/jvple.2011040101
                e294506c-665f-44cc-886f-636ad951976c
                © 2011
                History

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